Events are natural disasters that not only have some negative effects for towns but also provide some profitable opportunities for the astute trader.
Hurricane[]
Effect: Blocks the port from being accessed by the player and all production is halted while a town is under the storm. Ships that pass through the storm take additional damage. Hurricanes primarily arise in the months of April to September.
Locust Plague[]
Effect: Blocks the port from being accessed by the player. All production is halted while a town is under the giant locust swarm. Citizens consume four times as many perishable commodities. Giant locust swarms can arise in the period from October to March.
Drought[]
Caused by lack of rain for several weeks.
Effect: reduction of cultivated goods by 30%.
Epidemic[]
Caused by low quantity of hospitals in a larger town.
Effect: doubles the use of certain commodities.
Fire[]
May arise from prolonged dryness in towns that use a lot of fire-intensive businesses. These include the Foundry, the Blacksmith and the Rum Distillery.
Effect: doubles the use of certain commodities.
Low Prosperity[]
The maximum prices of the lacking commodities in the town are increased by 50%
Famine[]
Caused by a consistent absence of at least 3 (the same 3, not a varying 3) of the 5 food commodities for 20 days.
Effect: Reduces the mood of the population of the town, and can cause emigration of some town population.